Painting digitally a logical objective look - the future. - Page 3 - Artist Forum
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post #21 of Old 03-27-2016, 01:45 PM
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Originally Posted by Bushcraftonfire View Post
While I understand that's how people see it Susan.. the computer DOES NOT do all the work. Well.. yes.. you can get some programs that will extract lines and manipulate them for a desired effect. But when I paint digitally.. I am doing the work.. holding the pen.. moving my hand the way I want the pixels.. choosing the color. I believe that's how Meli works as well and why she is upset.

We aren't talking about photoshopping something with a preset. We are talking about creating something fresh on a digital processor. There is really NOTHING different than sketching with a pencil or pen.. or doing an oil painting (Yup.. the programs we use actually make the paint flow the way it does in life.. so you need to know how to use the paints, Palette knife, etc)

In fact, even photoshopping an image takes skill! It's not the computer that sees where the corrections need to be made (in fact.. the computer is really pretty poor at this compared to the human eye). It's not the computer that makes the changes needed.. it only makes it possible to make those changes.

Wow.. it sounds like I was being defensive there for a minute.. maybe I was.. LOL!
Trust me, I know it is a lot of work. I am saying the common public doesn't recognize that. It is like when someone (who doesn't draw) finds out you are artistic and assumes you can paint a picture of their dog when they describe to you what it looks like.
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post #22 of Old 03-27-2016, 02:18 PM
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The way I see it, digital art isn't what people want on their walls, sure some do but I think most prefer a real canvas with paint on it if they're going to be spending any real dough on it. I certainly understand that it's a real person/artist making the pictures but I guess I'm still with the general population when it comes down to buying art. Notice I said pictures, not paintings. Even if you are using paint like tools and everything feels like you're actually painting, it still is a picture, not a painting. A painting still requires paint.
Sorry to rain on your parade but that's my take on digital art. I appreciate it but I ain't buying it. That's the sad truth.
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post #23 of Old 03-27-2016, 02:32 PM
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Dick.. While I understand what you are saying.. there are a LOT of people who hang digital prints on their walls now a days. In fact, I bet that you can find something digital hanging somewhere in your house.. Prints are prints.. doesn't make a difference how they are produced..

BTW.. "Paint" (or rather ink) is used in every digital painting. It's really no different than me doing a pen and ink drawing. No.. it's not watercolor paint or oil paint (I have done some digital watercolors that when printed look identical to Giclees).. and no one is minimizing the need and desire for these.. but there is a place for digital too.. think that's all we're saying

As an aside.. there are MANY venues for digital (we all live pretty much online nowadays) for websites, Avatars, wallpaper, etc. Try putting an oil painting on your website It would have to be a "picture"

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post #24 of Old 03-27-2016, 03:23 PM
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I don't really think that that is where the money is anyway, though. I also don't really get the feeling many digital artists aim to have their pieces on someone's wall, at least. A lot of it is, I think, more commercial. Which I don't think is bad by the way, as it's the industry I want to get into as well. The digital art people have in their homes is usually product design. Cards, playing cards, mugs, plates, posters, phone or laptop casing, that sort of thing (not that all this is exclusive to digital artists, mind you).
Aside from that, most digital art stays digital. It never leaves the web or at least the screen. Concept art and promotional art for games isn't meant to be printed on a canvas. The only places that'll be seen in printed form is in related magazines, discussing an upcoming game. An even bigger chunk of concept art never even leaves the company for which it was created. It can be super creative and interesting, but it's simply not meant to be put on display but to serve the bigger picture (aside from being posted on some sites and someone's portfolio perhaps), so that the 3D modelers can work off of it.

Animation and comic design are also fields in which digital art plays a fairly large role, as well as illustration. Those fields have plenty of traditional artists as well, and they can co-exist just fine, but what I'm saying is; digital art often just does not has the same endgame traditional art has, and that's okay. We're talking very different fields of art here.

I myself would not want a canvas with a print of a digital piece on it as well, though a deck of cards with concept art from my favorite games would be hella rad, if you ask me, or a mug or T-shirt with a neat design on it. Or a poster. Once I have enough room on my walls again, the maps I got with some of my games will get a nice place on the wall.


--
But back to the opening post.
I'm not sure I'm willing to call digital art the absolute future of art. It will certainly play a massive role, without a doubt, but I also don't think traditional stuff will be out of the picture anytime soon. As I said in reaction to Dick as well; the art spectrum is so very broad that it's hard to predict where it'll go eventually. People keep finding ways to combine the new and the old, or to even just re-invent the new. With the internet it doesn't matter what kind of art you're into; there's a community full of like minded people just a few mouse-clicks away, and as long as that's the case, there will be room for a lot of different strokes for different folks.
You can't really replicate the average digital piece in your sketchbook, but you can also hardly replicate an oil painting on screen. Sure, you can add a texture layer, but you'll always see the difference between what needs to look 'painty' and what really is a scanned painting. Each medium brings it's own unique qualities to the table.

Neither was I very offended to find the digital art section under other. I do think lumping all sorts of digital art together has the potential of making the board a little messy, but I don't think it's a very crowded board, so it's not really a problem (sub-boards could be concept art, pixel art, photomanipulation if anyone here is into that sort of thing, vector art, 3D art etc.)
If things get really crowded, it can always be subdivided, I think. Having too many boards right off the bat makes the forum so long.

However, I wholeheartedly consider digital art art. Which is completely subjective of course, but I'm not really losing sleep over that. For me, commercial art can still very much be art. It takes a lot of creativity to be able to create a whole new world, with unique, well-rounded characters, an interesting plot and stunning visuals, wether we're talking comics, animations or games.

As has been said before; like any other artform, it requires time and practise. When it comes to it's difficulty in mastering in comparison to other forms of art I can't really say where it stands, but I can assure people that even after quite a few years, I'm still learning.
Because just as with watercolours, oil paint or acrylics, you need to understand color, balance and all the other things that come into play. Often enough someone who wants to get better will just buy some fancy ass tablet and then get frustrated when he/she doesn't automatically draw better than when they had a cheaper model. The tech is only as good as you make it. My tablet was one of the cheaper ones, yet works like a charm. The idea that the computer does all the work is ignorant at best.
If you don't understand anatomy on paper, you won't understand it on your screen either. If you can't look critically at your own work on a canvas, trying it digitally won't yield any better results.
And that's just me talking about 2D. 3D art is a whole nother can of worms. It might seem overly technical to some at first, but 3D too has a lot of potential. And again if you don't know much about anatomy, or architecture or color, with 3D, too, you will fall flat on your face.
--

A few digital pieces that I personally really like:
https://epicturtles.files.wordpress....ceptart-07.jpg
This is concept art for Deus Ex: Human Revolution. It's goal here is to set the mood, to let us feel what that will be like in the actual game. And it does a splendid job in that.

https://cdn0.artstation.com/p/assets...jpg?1434410230
Commission someone did for a book cover. With the lighting, I think the artist does a neat job of guiding the viewer's eye through the image, both with the light of the setting sun, as well as the lights near the castle and the bridge.

https://cdn2.artstation.com/p/assets...jpg?1399579184
I believe this is just a fan art piece someone made for the Elder Scrolls V Skyrim.

https://cdn1.artstation.com/p/assets...jpg?1454313826
3D art. Very often forgotten and underrepresented in arguments like these, but significant all the same. Pixar does a neat job with it as well. I love this piece because it's nicely unconventional as far as characters go.

https://cdn0.artstation.com/p/assets...jpg?1400156118
And this one, this one I absolutely adore. She has something. They want it. If she lets go of the grenade, she takes it with her. But as long as she holds that grenade, they won't shoot, because then she'll let go as well and the bag will still be destroyed. That one item that has so much destructive capabilities, is also the only thing that maybe, just maybe, could save her.

http://img12.deviantart.net/12db/i/2...iz-d6r3iqx.jpg
Again, a fair bit of storytelling going on here, lot of tension. But I really love the use of color as well. The green complements the creepy atmosphere.

http://img14.deviantart.net/b475/i/2...ux-d4gvuep.jpg
Completely different style, but still neat. This would have worked very well with watercolours as well, though.

https://s-media-cache-ak0.pinimg.com...011a93293d.jpg
3D piece. Nice use of warm-cold and I can only admire the patience and determination this must've taken.
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post #25 of Old 03-27-2016, 06:47 PM
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Excellent treatise Inge.. well stated and very comprehensive!

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post #26 of Old 03-27-2016, 08:05 PM Thread Starter
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@SuddenLife great response as was everyones.
I'm working on a 3D gallery at the mo for my art but it's Anaglyph 3D hahaha Retro!!!

vv Contains mild nudity & requires 3D glasses vv
Spoiler!

this was an album cover.
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post #27 of Old 03-28-2016, 04:16 AM
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Thanks guys!
And that looks nice!
I recently discovered a new 3D program that is advertised as being pretty revolutionary, so today I'm going to try out the alpha version (it's still in development). It should allow a lot more freedom according to the promo video and be more suitable for 2D artists.
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post #28 of Old 03-28-2016, 10:37 AM Thread Starter
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Originally Posted by SuddenLife View Post
Thanks guys!
And that looks nice!
I recently discovered a new 3D program that is advertised as being pretty revolutionary, so today I'm going to try out the alpha version (it's still in development). It should allow a lot more freedom according to the promo video and be more suitable for 2D artists.
i do hope you'll share what you create from it
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post #29 of Old 03-28-2016, 10:57 AM
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I don't really think that that is where the money is anyway, though. I also don't really get the feeling many digital artists aim to have their pieces on someone's wall, at least. A lot of it is, I think, more commercial. .
Tru-Dat.
Sorry couldn't read the rest of it. (Not enough attention span any more.)
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post #30 of Old 03-28-2016, 11:04 AM
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Well, three sentences can be pretty exhausting, I'm told.


@meli; will do!
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